Project Overview
This was one of an entire line of iOS games to support these accessories that extended gameplay beyond the screen. Gameplay interaction was a combination of touch and user input via “buzz-in” Duo devices the users held. I collaborated with my internal team to create this iOS app to work with this physical game accessory.
Role
- UX Design
- Interaction Design
- Visual Design
Scope
I worked with the product owner and other stakeholders to devise an appropriate user experience using user flows, wireframes, UI mockups, and gameplay animations to iterate over the solution for the information architecture. I performed the visual design for the final UI controls, artwork for the off-shore development team, and supportive marketing efforts.
Tools Used
- Adobe Xd
- Adobe Photoshop
- Adobe Illustrator
- Balsalmiq Wireframes
